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The Foundry Nuke & NukeX 6.2.1. В комплекте плагины и PDF документация (2010)

 Aвтор: -xXx- | 26-12-2010, 09:39 | Просмотров: 1130

The Foundry Nuke & NukeX 6.2.1. В комплекте плагины и PDF документация (2010)

The Foundry Nuke - программа для создания спецэффектов в кино и видео. Программа использовалась для создания спецэффектов во многих фильмах, в числе которых Кинг-Конг и Послезавтра, а также в сотнях рекламных роликов и музыкальных клипах. Программа применяется для редактирования видеороликов или очереди изображений (сиквенций). Применяется при обработке, наложении эффектов, финальной сборке и прочего отснятого видеоматериала, при создании рекламных роликов, а также для других задач.

Название программы: The Foundry Nuke & NukeX
Год выпуска: 2010
Версия программы: 6.2.1
Разработчик: The Foundry Visionmongers Ltd
Платформа: Windows x32/x64
Язык интерфейса: Английский
Лекарство: Присутствует
Размер файла: 853.96 Mb

Системные требования:
* Windows XP SP2, XP64, Vista x32/x64;
* 550 MHZ Pentium III or newer processor;
* 5GB disk space available for caching and temporary files;
* 512MB RAM (minimum requirement);
* Workstation-class graphics card, such as NVIDIA Quadro series or ATI FireGL series, or newer;
* Display with 1280 x 1024 pixel resolution and 24-bit colour;
* Three-button mouse.

Содержание:
* Nuke 6.2.1
* NukeX 6.2.1
* Furnace 4.2.1
* Keylight 2.1.2
* Ocula 2.1.1
* RollingShutter 1.0.1
* Tinder 1.3.1
* Tinderbox1 2.1.1
* Tinderbox2 2.1.1
* Tinderbox3 2.1.1
* Tinderbox4 2.1.1
* Genarts Monsters GT 6.01
* Genarts Sapphire 5.01
* Trapcode Particular 2.1.1
* PDF документация

Fast, memory efficient, scanline-based image processing engine:
* Nuke's rendering engine only processes the part of the frame being viewed to give fast artist feedback and support for massive image sizes. Multi-threading is supported on all platforms taking full advantage of multiple processor systems and multi-core CPUs.

Resolution independent multi-channel pipeline:
* Read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Cleanly manage multi-pass renders in a single compositing stream, separate out passes for individual manipulation and work natively with HDRI.

A comprehensive and tightly integrated 3D environment:
* Interactively construct and edit 3D scenes using the OpenGL accelerated 3D viewer. Set up cards, extended bicubic and bilinear meshes and standard geometric primitives or import pre-constructed meshes using OBJ and Autodesk FBX support. Transform, texture, projection map, light and render with multi-sampled motion blur.

Multi-view and metadata aware framework:
* Manage multiple user-defined views and apply local or global processing changes at an individual node or parameter level - perfect for efficient stereoscopic, 2D to stereoscopic conversion and multi-camera post production. Directly access and modify arbitrary metadata, ingested and created in the processing stream.

Intuitive node graph based workspace:
* Rapidly construct and edit complex 2D and 3D composites, working and sharing scripts with a variety of node annotations, colour backdrops, groups and thumbnail images. Reference and pre-render external pre-composites for efficiency and artist collaboration.

See and adjust, anywhere:
* Concurrently open multiple 2D or 3D viewers and adjust parameters of any node process. Compare and flip book results with flexible import, export and display colour management. Integrated Iridas FrameCycler Professional playback and video preview display via BlackMagic Decklink and AJA Kona output cards.

Define your own workflow and interactively build custom tools:
* Take advantage of Nukes simple but extensive user interface and node customisation capabilities. Use the inbuilt Python script editor, parameter expressions, linked clones and define Gizmo-macros to rapidly prototype and deliver complex procedural effects accessible later at the touch of a button.

Automate and batch process:
* Interact with Nuke outside the graphical user interface from a straightforward command line interface or using flexible script control. Draw on extensive third-party render queuing application support.

Open a complete visual effects toolbox:
* Powerful animation curve editor for visualising, drawing and editing parameter value curves and mathematical expressions.
* Concatenated 2D and 3D transformations with high quality filtering options, 2D tracking and image stabilisation.
* Nukes own IBK advanced Image Based Keyer.
* Integrated Foundry Keylight, Primatte and Ultimatte keyers.
* Key spill suppression tools.
* Multiple colour correction approaches, histogram, curves, look up tables and configurable colourspace conversions.
* Extensive set of image processing tools including noise, Gaussian and vector blur, defocus, dilate/erode, grid and spline warping, a variety of image composition and merge methods and a vector-based, anti-aliased text generator.
* Rotoscope and vector paint toolset Bezier and spline shapes with variable point feather and individual motion blur. Paint with multiple brushes including dodge, burn, reveal, blur, sharpen, smear and recursive clone with full source transformation and onion skin. Intermix shapes and paint strokes with a layer hierarchy and blending modes. Animation curve editor and scripting integration
The Foundry Nuke & NukeX 6.2.1. В комплекте плагины и PDF документация (2010)
The Foundry Nuke & NukeX 6.2.1. В комплекте плагины и PDF документация (2010)
The Foundry Nuke & NukeX 6.2.1. В комплекте плагины и PDF документация (2010)

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